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My last words were: 

Fuck you (fuck you) fuck you very, very much
'Cause we hate what you do
And we hate your whole crew
So, please don't stay in touch

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Now those are some respectable last words! I hope your MC even sung it because that's honestly the best way to say fuck you to the entire court <3

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Same (or at least alike?) here XD but not as long: my last words were simply, "Fuck you."

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A very brief but promising start, and I do love this kind of classic premise, which hasn't yet made much of an appearance in game/interactive text form. I'll be keeping an eye on this project and I'm looking forward to seeing where it goes... and dishing out some preemptive karma.

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Thank you for playing! I've been swamped with work but I do plan to do a lot of work on this game on Wednesday and Thursday. I hope the future updates meet everyone's expectations :)

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Despite being short, this does have promise! I wonder if we'll be able to go way more villain? a misguided hero? reluctant protagonist? Im excited to see how this goes :)

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Thank you for the option to customize MC's last words, I definitely didn't write "Fck you" to the court 😌

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That's the real example I wanted to put honestly 😭

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This game is pretty interesting so far! I'm looking forward to more!

Thank you, I'm glad you enjoyed the prologue!

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Concept do be looking good, i'm looking forward to this game!

I'm so glad and I hope that you like the upcoming updates!

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waaah i love the korean comics theme where the villain goes back in time, i loved seeing that in a game, felt the need to create an account just to tell you, i loved it! even though i'm not a native english speaker, i didn't really have any difficulty reading it, which proves how well written it is, even i could feel how much thought was put into it, from customization to dialog options, i had to go back several times and make several choices just to satiate my curiosity haha

anyway, this type of game is quite rare, and i love that one more is being added, their work is wonderful and i will be looking forward to it when the whole game comes out! weeeeell, sorry fo the big speech, i was way to excited! all my love to you and your project <3

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No no, don't apologize! Actually the isekai/reincarnation webtoons I read were the inspiration for me to make this game so I'm glad another fan of those stories has found this and  is enjoying it! I also am happy that you find it easy to understand, I'll stay mindful of non-native English speakers as I continue on. Thank you for playing <3

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ugh love that you're letting us live out our isekai dreams 😭😭❤️❤️

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in a way I get to as well but I'm glad we're sharing the dream 😩❤️

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Looking good :D I appreciate the character customization & the variety of choices, definitely looking forward to future updates.

Some (maybe unnecessary) advice for twine: From what I've known so far, Sugarcube tends to be more complex to code & offers more complex features, more akin to real codings, while Harlowe is more basic but can offer basic functions like save & load on every page as well. Instructions of detailed features for both can be found on twine's cookbook page. Suit yourself on which one to use :)

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Thank you for the advice! I started with Harlowe and I like how simple it is, but the complexity that Sugarcube offers (even if I'm still a beginner at ccoding is a lot more appealing especially for where I see this game going. The Twine cookbook has been permanently up the entire process, it's one of the first things I looked at! Well, that and the subreddit :)

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Even tho its still only a prologue, gudayum Ive already fallen for more of it😍😍
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😳😳 Well then... Can't wait for you to see more of it! Thank you so much for taking your time to play :)

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im so excited for the full game and any updates to come! im already super invested and i really like the customisation and the concept! cant wait for anymore updates <3

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Ahh thank you so much for playing! I hope you'll enjoy the next update as well :)

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I'M SO EXCITED FOR THE DEVELOPMENT OF THE GAME!!!

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AHH I'M EXCITED AS WELL! Thank you for playing!

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This seems vary cool! Love the premise. I can't wait to see what it will be like in the future. :) I really enjoyed the amount of customization you have going on and the being able to put in your own words. In just the small part I played I really liked your writing as well. I really love text games so I don't mind that it has no visuals but I do wish there was a button to send me back to the beginning so I could play it over again.

I hope in the future when you do the personality and stuff you put in an option (so people can play blind if they want) which will show the player like <3 (a heart) after something to show that's a romantic thing for this character. I like when I don't feel pressured (like in otome and romance visual novels without a walk through) about getting a bad ending or something like that when i didn't want to with romance. I just always hate when I make a choice I think is a interesting personality choice for my character only to later find out that I don't have enough hearts or love for that romance option cause I missed one scene or love point or something. I am definitely look forward to it regardless of where you go with it though! :)

Thank you for the kind words!

I'm currently working on switching all my coding so it allows for more styling and it will also have a save slot system. I also shared that frustration when I was developing it so I completely understand!

I'll make sure to take into consideration your idea for the romance options. I have been going back and forth between having a system that is very obvious or one like Dragon Age that shows like a +5 after. If I don't implement it, would it be okay if I make a walk through that would be posted along with the future updates? I really don't want anyone to feel frustrated by the system I'm setting up, so even if I didn't make the options obvious, I wanted to give the players more than enough choices that could raise the affection level for NPCs. I don't plan on making it where you have to make the right decision every time.

I hope all of that made sense! I hope the new system will be better for you!

Yes! I think both ways you are thinking are totally doable without making it frustrating and a walkthrough is totally acceptable if you don’t show it :) When it comes to romance there are a lot of different ways to do it but making sure that you have enough moments to show your characters personality and moments that matter for the romance is always a balancing act lol

I know one of my favorite things in dragon age or other games similar is moments where the characters come to me with something they did to show how much they like the character I made or when they finally share something about themselves that make them vulnerable. 
I also love when (like in origins not in inquisition) you have more then one option that gives you points so that it still feels like you are you (with your own personality) and not just hit this one option to get love (like in inquisition). It’s not a bad system  to just have one choice or anything but since it sounds like you are looking to really get into customization having a choice that’s like:

Love internet is feeling down you 

1 hold them close and talk to them +5

2 silently stand by them to offer support +3

3 distract them by arguing with them -1 (but then later down the tree maybe they realize what you are doing and you get a +4 or something)

Ect. And having ones that don’t improve romance but do help you friendship. 

This is not a real scenario clearly but an example of some of the diversity to keep in mind for characters. If you’re going to let somebody be a silent type then make sure there are enough choices that are actions to get the rest of their personality across or if they are like anime tsundere then make sure you show that too where maybe an option has a brief negative effect but once the reason is revealed hit them with positive points. I’m not sure what kinds of personalities you are going for so I kinda picked hard ones to write for but being kind, happy, mean or whatever you pick to do should have at lest enough options to feel like a personality choice not just something you pick at the start. It doesn’t have to be every time but enough that a player is like I feel like this character has x personality and not just I wanted this character to have x personality but it feels more like there are only kind and mean options not x.

I really like the fact that you want so much customization but make sure you fallow through with each choice you give to players. I’m sure you will do well even if it’s not as crazy as what I’m suggesting because you seem really passionate about it. Sorry I got so off track I got excited by your suggestions for how you where thinking of doing it :) if you don’t show a heart or numbers next to an answer I totally think a walkthrough is fine as well. 😊

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I'll make sure to keep all of your suggestions in mind! I'm not quite sure which route I'll take with my game just yet, but I will make sure to do all I can to optimize player experience!

Pretty interesting. Has some potential.

I think having a background that changes per scene would be pretty interesting, it makes it feel impactful than a black screen. Special effects like falling rain or snow would also be pretty good as well. Music is probably a must.

I'm not sure if this game will have images but having a couple artworks for some important characters might help.

The choices could look a bit better, they look somewhat bland. Maybe have them become somewhat bigger when your curser goes over them.

Thank you for the constructive criticism! I actually am switching my coding format because it limited a lot of specialization. I am working on making art for the characters and adding music/imagery to the game. I'll also add a revamp to the choices to the list.

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I really like the premise behind this game; jolly good work, I eagerly await any updates! If you pursue this game further, I wish you great fortune!

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Thank you! I hope when the next update comes out you'll enjoy just as much or more!

Deleted 148 days ago
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Ah, thank you so much! I hope the future updates will be just as good for everyone :) This game was made on impulse so for the prologue I wrote the story as I coded. Now I have general idea of what will happen, but I'll still be writing and coding at the same time.

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awesome! best of luck to you

Thanks :)

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I'm so excited about this game it has potential

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Thank you so much! I hope I can do it justice :)

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This is really good, you did well. :D Can't wait to see where it goes from here <3

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DFJSDF Thank you, bro <3 you are really doing the most ily

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of course :)) love you too <3

It's only been a few minutes, but I'm already extremely immersed in the story. Can't wait to see what is next!

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Ah, thank you! I hope the first chapter is well received too!

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This was great! I'm looking forward to seeing where you'll go with this

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Thank you! I hope that you'll enjoy the game's future updates as well :)

Cool game! But, if added some sound effects and aanimations to it would be more cool, but it's ok it satisfied my brain 🧠

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I think sound effects and animations would actually improve it a lot so thank you! I will work on adding that right away.

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welcome!

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