My Last words were "All I wanted was for Lucian to be happy.." x'd,, Anyways I enjoyed playing! (Reading). Ngl I almost shed a tear while playing this..
yooo why did i not find this earlier????? this is so fukin good?? i was not expecting any of this. the way i went from almost crying to legit raging when reading this..author i love you so much. also lucian 😭 ❤️
oh my g o d I was not ready for something this well written. I am blown away by your choice to have us literally type out our last words, that is genius. Good lord. You’re gonna blow this out of the water I tell you what
😭 I'm glad you enjoyed the new prologue and I feel you! I'm hoping writing chapter one goes smoothly so I can get it out semi-quick. In the meantime, there are other very talented IF writers (I'm sure you've heard of) or you can join the discord where I spam way too much 😌✨
Wow, I love this new prologue, it's so much better. Things that were confusing before bc of the lack of information are now mysterious for the same reason, and I fell like it is overall better written now.
I really want to know how relationships will work out not only for the Mc, but between each Ro as well. You did a good job by making them have their own lives and relationships without overshadowing Mc or making Mc the center of their existence. Kinda made me invested in them outside of what they can be for Mc. (Wich is hard to do)
I'm curious about how MC's interaction with some Ro's will play out too, especially the ones that ~light spoiler~ were in the execution, whether they're entirely guilt or not, they all had a hand in what happened even if not directly, so I can imagine a MC that would hate or fear(even without meaning to) some of them, and how Mc would have to act like they've never met before even knowing what they do. And the drama is just *chefs kiss* perfect, can't wait for more after having a taste of this now.
Thank you so much! I can also agree, I feel much better about the overall game now that I've redone the prologue and I'm glad others feel the same way! It's also very nice to hear that I accomplished my goal of making each character their own person. One of my least favorite things in romance games/manhwas is the idea that each character would be nothing without MC. And not to spoil too much but!! It will be completely up to you how you interact with the characters. MC will have initial fear, of course, but past that, work with or against them however you'd like. How you interact with the world is what you make it to be, after all.
Man, i was getting so hyped through this and then ran into the end sobs
Great job tho, I loved it
oh and i found a left over from variables once inerogations starts
"Norocos was usually known for it's amazing rehabilitating prisons, because at the behest of $C, Rautinte's only heir, the system went through a major reformation in the past few years"
Question, while playing the prologue they were mentioning this: $C Is it a mistake or something part of the story? I don't know how to pronounce it haha
You may be close to $C, but I doubt you hold so much influence that it saves you from my “master” and her wrath.” Thena threatens Yoshiaki, their voice sharp as they turn to face the other two. Eyebrows raising, you take their appearance in. They looked… Plain. Sort of like $C, though their appearance was pretty common for the area.
I thought I was missing it, so have been stumbling around in search for the chapters after the prologue, but ah well, thank you, enjoyed the short prologue, looking forward to the next update.
Haha, for last words I was really dramatic. "You will regret this and I will be laughing when this corrupt kingdom falls" Lol, I don't even know the plot but I like dramatics. I hope you continue this, it's very interesting!
I love the idea of a very dramatic MC! Also I've had some troubles with some of the systems I'm implementing, but now Chapter One is under some steadily development!
Nah, that's fair. I had in mind a scathing remark for the court, but really your last words can be anything. I think it's funnier when it's not something insulting ❤️
I kind of wish I had had the foresight to do that as well, but I originally made it and posted it with the belief no one would see it before I wrote out the first chapter. I was very incorrect. Hopefully chapter one will be better for getting a sense of the game.
A very brief but promising start, and I do love this kind of classic premise, which hasn't yet made much of an appearance in game/interactive text form. I'll be keeping an eye on this project and I'm looking forward to seeing where it goes... and dishing out some preemptive karma.
Thank you for playing! I've been swamped with work but I do plan to do a lot of work on this game on Wednesday and Thursday. I hope the future updates meet everyone's expectations :)
Despite being short, this does have promise! I wonder if we'll be able to go way more villain? a misguided hero? reluctant protagonist? Im excited to see how this goes :)
waaah i love the korean comics theme where the villain goes back in time, i loved seeing that in a game, felt the need to create an account just to tell you, i loved it! even though i'm not a native english speaker, i didn't really have any difficulty reading it, which proves how well written it is, even i could feel how much thought was put into it, from customization to dialog options, i had to go back several times and make several choices just to satiate my curiosity haha
anyway, this type of game is quite rare, and i love that one more is being added, their work is wonderful and i will be looking forward to it when the whole game comes out! weeeeell, sorry fo the big speech, i was way to excited! all my love to you and your project <3
No no, don't apologize! Actually the isekai/reincarnation webtoons I read were the inspiration for me to make this game so I'm glad another fan of those stories has found this and is enjoying it! I also am happy that you find it easy to understand, I'll stay mindful of non-native English speakers as I continue on. Thank you for playing <3
Looking good :D I appreciate the character customization & the variety of choices, definitely looking forward to future updates.
Some (maybe unnecessary) advice for twine: From what I've known so far, Sugarcube tends to be more complex to code & offers more complex features, more akin to real codings, while Harlowe is more basic but can offer basic functions like save & load on every page as well. Instructions of detailed features for both can be found on twine's cookbook page. Suit yourself on which one to use :)
Thank you for the advice! I started with Harlowe and I like how simple it is, but the complexity that Sugarcube offers (even if I'm still a beginner at ccoding is a lot more appealing especially for where I see this game going. The Twine cookbook has been permanently up the entire process, it's one of the first things I looked at! Well, that and the subreddit :)
im so excited for the full game and any updates to come! im already super invested and i really like the customisation and the concept! cant wait for anymore updates <3
This seems vary cool! Love the premise. I can't wait to see what it will be like in the future. :) I really enjoyed the amount of customization you have going on and the being able to put in your own words. In just the small part I played I really liked your writing as well. I really love text games so I don't mind that it has no visuals but I do wish there was a button to send me back to the beginning so I could play it over again.
I hope in the future when you do the personality and stuff you put in an option (so people can play blind if they want) which will show the player like <3 (a heart) after something to show that's a romantic thing for this character. I like when I don't feel pressured (like in otome and romance visual novels without a walk through) about getting a bad ending or something like that when i didn't want to with romance. I just always hate when I make a choice I think is a interesting personality choice for my character only to later find out that I don't have enough hearts or love for that romance option cause I missed one scene or love point or something. I am definitely look forward to it regardless of where you go with it though! :)
I'm currently working on switching all my coding so it allows for more styling and it will also have a save slot system. I also shared that frustration when I was developing it so I completely understand!
I'll make sure to take into consideration your idea for the romance options. I have been going back and forth between having a system that is very obvious or one like Dragon Age that shows like a +5 after. If I don't implement it, would it be okay if I make a walk through that would be posted along with the future updates? I really don't want anyone to feel frustrated by the system I'm setting up, so even if I didn't make the options obvious, I wanted to give the players more than enough choices that could raise the affection level for NPCs. I don't plan on making it where you have to make the right decision every time.
I hope all of that made sense! I hope the new system will be better for you!
Yes! I think both ways you are thinking are totally doable without making it frustrating and a walkthrough is totally acceptable if you don’t show it :) When it comes to romance there are a lot of different ways to do it but making sure that you have enough moments to show your characters personality and moments that matter for the romance is always a balancing act lol
I know one of my favorite things in dragon age or other games similar is moments where the characters come to me with something they did to show how much they like the character I made or when they finally share something about themselves that make them vulnerable. I also love when (like in origins not in inquisition) you have more then one option that gives you points so that it still feels like you are you (with your own personality) and not just hit this one option to get love (like in inquisition). It’s not a bad system to just have one choice or anything but since it sounds like you are looking to really get into customization having a choice that’s like:
Love internet is feeling down you
1 hold them close and talk to them +5
2 silently stand by them to offer support +3
3 distract them by arguing with them -1 (but then later down the tree maybe they realize what you are doing and you get a +4 or something)
Ect. And having ones that don’t improve romance but do help you friendship.
This is not a real scenario clearly but an example of some of the diversity to keep in mind for characters. If you’re going to let somebody be a silent type then make sure there are enough choices that are actions to get the rest of their personality across or if they are like anime tsundere then make sure you show that too where maybe an option has a brief negative effect but once the reason is revealed hit them with positive points. I’m not sure what kinds of personalities you are going for so I kinda picked hard ones to write for but being kind, happy, mean or whatever you pick to do should have at lest enough options to feel like a personality choice not just something you pick at the start. It doesn’t have to be every time but enough that a player is like I feel like this character has x personality and not just I wanted this character to have x personality but it feels more like there are only kind and mean options not x.
I really like the fact that you want so much customization but make sure you fallow through with each choice you give to players. I’m sure you will do well even if it’s not as crazy as what I’m suggesting because you seem really passionate about it. Sorry I got so off track I got excited by your suggestions for how you where thinking of doing it :) if you don’t show a heart or numbers next to an answer I totally think a walkthrough is fine as well. 😊
I'll make sure to keep all of your suggestions in mind! I'm not quite sure which route I'll take with my game just yet, but I will make sure to do all I can to optimize player experience!
I think having a background that changes per scene would be pretty interesting, it makes it feel impactful than a black screen. Special effects like falling rain or snow would also be pretty good as well. Music is probably a must.
I'm not sure if this game will have images but having a couple artworks for some important characters might help.
The choices could look a bit better, they look somewhat bland. Maybe have them become somewhat bigger when your curser goes over them.
Thank you for the constructive criticism! I actually am switching my coding format because it limited a lot of specialization. I am working on making art for the characters and adding music/imagery to the game. I'll also add a revamp to the choices to the list.
Ah, thank you so much! I hope the future updates will be just as good for everyone :) This game was made on impulse so for the prologue I wrote the story as I coded. Now I have general idea of what will happen, but I'll still be writing and coding at the same time.
← Return to game
Comments
Log in with itch.io to leave a comment.
My last words were, "Today, may the dead rest in peace. Goodbye". I really liked the prologue and the elements in it, waiting to see the final piece
That feels peaceful... I like it :]
Thank you for playing, I'm glad you enjoyed it <3
My final words were "May your future be tainted with blood." Overall, this was a great prologue. Can't wait to see the completed project.
Those last words,,, wow <3
Thank you so much for playing, I hope you'll continue to enjoy it with later updates :]
My Last words were "All I wanted was for Lucian to be happy.." x'd,, Anyways I enjoyed playing! (Reading). Ngl I almost shed a tear while playing this..
Those as last words,,, :') thank you for sharing and also thank you for playing! I'm glad it evoked such an emotional response :]
the game was very good , and yeah i chose ' Death to all kings ' as my last line .
Pls when will next update come ?
A fair few last words, honestly.
I'm aiming for Chapter One to come out next month (enough time to get beta testers and to have them playtest).
Thank you for playing!
yooo why did i not find this earlier????? this is so fukin good?? i was not expecting any of this. the way i went from almost crying to legit raging when reading this..author i love you so much. also lucian 😭 ❤️
Thank you so much for playing! Your emotions playing reflect my own while writing, honestly.
Also, absolutely Lucian 💕💞💕
oh my g o d I was not ready for something this well written. I am blown away by your choice to have us literally type out our last words, that is genius. Good lord. You’re gonna blow this out of the water I tell you what
I'm not ashamed to admit I teared up a little reading your comment. Thank you so much for the kind words!
this is so interesting, I would love to read more :D
thank you! i'm glad you enjoyed the prologue 💕
Woah this is great. I remember when it was really short before. It's like watching a child grow up to become a adult in control of their life.
That's how I felt re-writing it, honestly 😭💕
Re-reading the prologue is just good satisfaction but like I don´t know what to do now while waiting for the first chapter update
😭 I'm glad you enjoyed the new prologue and I feel you! I'm hoping writing chapter one goes smoothly so I can get it out semi-quick. In the meantime, there are other very talented IF writers (I'm sure you've heard of) or you can join the discord where I spam way too much 😌✨
Thank you for playing 💕
Wow, I love this new prologue, it's so much better. Things that were confusing before bc of the lack of information are now mysterious for the same reason, and I fell like it is overall better written now.
I really want to know how relationships will work out not only for the Mc, but between each Ro as well. You did a good job by making them have their own lives and relationships without overshadowing Mc or making Mc the center of their existence. Kinda made me invested in them outside of what they can be for Mc. (Wich is hard to do)
I'm curious about how MC's interaction with some Ro's will play out too, especially the ones that ~light spoiler~ were in the execution, whether they're entirely guilt or not, they all had a hand in what happened even if not directly, so I can imagine a MC that would hate or fear(even without meaning to) some of them, and how Mc would have to act like they've never met before even knowing what they do. And the drama is just *chefs kiss* perfect, can't wait for more after having a taste of this now.
Thank you so much! I can also agree, I feel much better about the overall game now that I've redone the prologue and I'm glad others feel the same way! It's also very nice to hear that I accomplished my goal of making each character their own person. One of my least favorite things in romance games/manhwas is the idea that each character would be nothing without MC. And not to spoil too much but!! It will be completely up to you how you interact with the characters. MC will have initial fear, of course, but past that, work with or against them however you'd like. How you interact with the world is what you make it to be, after all.
Look forward to more drama ;)
Man, i was getting so hyped through this and then ran into the end sobs
Great job tho, I loved it
oh and i found a left over from variables once inerogations starts
"Norocos was usually known for it's amazing rehabilitating prisons, because at the behest of $C, Rautinte's only heir, the system went through a major reformation in the past few years"
Thank you for playing and I'm glad you enjoyed :D
Oh, okay thank you! Going to fix it now <3
Question, while playing the prologue they were mentioning this: $C Is it a mistake or something part of the story? I don't know how to pronounce it haha
No, it's not 😭 It must've been left over when I changed all the variable titles, could you let me know where you ran into this?
Here:
You may be close to $C, but I doubt you hold so much influence that it saves you from my “master” and her wrath.” Thena threatens Yoshiaki, their voice sharp as they turn to face the other two. Eyebrows raising, you take their appearance in. They looked… Plain. Sort of like $C, though their appearance was pretty common for the area.
Okay, thank you so much! I'm sorry about that mistake- I'll get right on to fixing that :)
No problem haha
I thought I was missing it, so have been stumbling around in search for the chapters after the prologue, but ah well, thank you, enjoyed the short prologue, looking forward to the next update.
ah thank you for playing this snippet 💕 I'm currently working on releasing a longer prologue that gives a better taste of the game :)
eHe
😭😭 I made the ugliest snort at this please-
Very exciting so far!
Thank you!
I love it!
Thank you, I'm glad <3
So, I made my MC cried and I was like "Ooooh things are bound to be interesting no" but then the demo ends -_-
Anyway! This has me intrigued! Will definitely look forward to more of this <3
Haha- sorry </3 I promise more intense situations in the future that are longer :)
Haha, for last words I was really dramatic. "You will regret this and I will be laughing when this corrupt kingdom falls" Lol, I don't even know the plot but I like dramatics. I hope you continue this, it's very interesting!
I love the idea of a very dramatic MC! Also I've had some troubles with some of the systems I'm implementing, but now Chapter One is under some steadily development!
I didnt know the last words were meant to be insulting the court, I chose the last words to be "I LIKE MEN!"
Nah, that's fair. I had in mind a scathing remark for the court, but really your last words can be anything. I think it's funnier when it's not something insulting ❤️
seems intriguing, I only wish it was at least a chapter long so that we could get a better idea for the story
I kind of wish I had had the foresight to do that as well, but I originally made it and posted it with the belief no one would see it before I wrote out the first chapter. I was very incorrect. Hopefully chapter one will be better for getting a sense of the game.
My last words were:
Fuck you (fuck you) fuck you very, very much
'Cause we hate what you do
And we hate your whole crew
So, please don't stay in touch
Now those are some respectable last words! I hope your MC even sung it because that's honestly the best way to say fuck you to the entire court <3
Same (or at least alike?) here XD but not as long: my last words were simply, "Fuck you."
A very brief but promising start, and I do love this kind of classic premise, which hasn't yet made much of an appearance in game/interactive text form. I'll be keeping an eye on this project and I'm looking forward to seeing where it goes... and dishing out some preemptive karma.
Thank you for playing! I've been swamped with work but I do plan to do a lot of work on this game on Wednesday and Thursday. I hope the future updates meet everyone's expectations :)
Despite being short, this does have promise! I wonder if we'll be able to go way more villain? a misguided hero? reluctant protagonist? Im excited to see how this goes :)
Thank you for the option to customize MC's last words, I definitely didn't write "Fck you" to the court 😌
That's the real example I wanted to put honestly 😭
This game is pretty interesting so far! I'm looking forward to more!
Thank you, I'm glad you enjoyed the prologue!
Concept do be looking good, i'm looking forward to this game!
I'm so glad and I hope that you like the upcoming updates!
waaah i love the korean comics theme where the villain goes back in time, i loved seeing that in a game, felt the need to create an account just to tell you, i loved it! even though i'm not a native english speaker, i didn't really have any difficulty reading it, which proves how well written it is, even i could feel how much thought was put into it, from customization to dialog options, i had to go back several times and make several choices just to satiate my curiosity haha
anyway, this type of game is quite rare, and i love that one more is being added, their work is wonderful and i will be looking forward to it when the whole game comes out! weeeeell, sorry fo the big speech, i was way to excited! all my love to you and your project <3
No no, don't apologize! Actually the isekai/reincarnation webtoons I read were the inspiration for me to make this game so I'm glad another fan of those stories has found this and is enjoying it! I also am happy that you find it easy to understand, I'll stay mindful of non-native English speakers as I continue on. Thank you for playing <3
ugh love that you're letting us live out our isekai dreams 😭😭❤️❤️
in a way I get to as well but I'm glad we're sharing the dream 😩❤️
Looking good :D I appreciate the character customization & the variety of choices, definitely looking forward to future updates.
Some (maybe unnecessary) advice for twine: From what I've known so far, Sugarcube tends to be more complex to code & offers more complex features, more akin to real codings, while Harlowe is more basic but can offer basic functions like save & load on every page as well. Instructions of detailed features for both can be found on twine's cookbook page. Suit yourself on which one to use :)
Thank you for the advice! I started with Harlowe and I like how simple it is, but the complexity that Sugarcube offers (even if I'm still a beginner at ccoding is a lot more appealing especially for where I see this game going. The Twine cookbook has been permanently up the entire process, it's one of the first things I looked at! Well, that and the subreddit :)
😳😳 Well then... Can't wait for you to see more of it! Thank you so much for taking your time to play :)
im so excited for the full game and any updates to come! im already super invested and i really like the customisation and the concept! cant wait for anymore updates <3
Ahh thank you so much for playing! I hope you'll enjoy the next update as well :)
I'M SO EXCITED FOR THE DEVELOPMENT OF THE GAME!!!
AHH I'M EXCITED AS WELL! Thank you for playing!
This seems vary cool! Love the premise. I can't wait to see what it will be like in the future. :) I really enjoyed the amount of customization you have going on and the being able to put in your own words. In just the small part I played I really liked your writing as well. I really love text games so I don't mind that it has no visuals but I do wish there was a button to send me back to the beginning so I could play it over again.
I hope in the future when you do the personality and stuff you put in an option (so people can play blind if they want) which will show the player like <3 (a heart) after something to show that's a romantic thing for this character. I like when I don't feel pressured (like in otome and romance visual novels without a walk through) about getting a bad ending or something like that when i didn't want to with romance. I just always hate when I make a choice I think is a interesting personality choice for my character only to later find out that I don't have enough hearts or love for that romance option cause I missed one scene or love point or something. I am definitely look forward to it regardless of where you go with it though! :)
Thank you for the kind words!
I'm currently working on switching all my coding so it allows for more styling and it will also have a save slot system. I also shared that frustration when I was developing it so I completely understand!
I'll make sure to take into consideration your idea for the romance options. I have been going back and forth between having a system that is very obvious or one like Dragon Age that shows like a +5 after. If I don't implement it, would it be okay if I make a walk through that would be posted along with the future updates? I really don't want anyone to feel frustrated by the system I'm setting up, so even if I didn't make the options obvious, I wanted to give the players more than enough choices that could raise the affection level for NPCs. I don't plan on making it where you have to make the right decision every time.
I hope all of that made sense! I hope the new system will be better for you!
Yes! I think both ways you are thinking are totally doable without making it frustrating and a walkthrough is totally acceptable if you don’t show it :) When it comes to romance there are a lot of different ways to do it but making sure that you have enough moments to show your characters personality and moments that matter for the romance is always a balancing act lol
I know one of my favorite things in dragon age or other games similar is moments where the characters come to me with something they did to show how much they like the character I made or when they finally share something about themselves that make them vulnerable.
I also love when (like in origins not in inquisition) you have more then one option that gives you points so that it still feels like you are you (with your own personality) and not just hit this one option to get love (like in inquisition). It’s not a bad system to just have one choice or anything but since it sounds like you are looking to really get into customization having a choice that’s like:
Love internet is feeling down you
1 hold them close and talk to them +5
2 silently stand by them to offer support +3
3 distract them by arguing with them -1 (but then later down the tree maybe they realize what you are doing and you get a +4 or something)
Ect. And having ones that don’t improve romance but do help you friendship.
This is not a real scenario clearly but an example of some of the diversity to keep in mind for characters. If you’re going to let somebody be a silent type then make sure there are enough choices that are actions to get the rest of their personality across or if they are like anime tsundere then make sure you show that too where maybe an option has a brief negative effect but once the reason is revealed hit them with positive points. I’m not sure what kinds of personalities you are going for so I kinda picked hard ones to write for but being kind, happy, mean or whatever you pick to do should have at lest enough options to feel like a personality choice not just something you pick at the start. It doesn’t have to be every time but enough that a player is like I feel like this character has x personality and not just I wanted this character to have x personality but it feels more like there are only kind and mean options not x.
I really like the fact that you want so much customization but make sure you fallow through with each choice you give to players. I’m sure you will do well even if it’s not as crazy as what I’m suggesting because you seem really passionate about it. Sorry I got so off track I got excited by your suggestions for how you where thinking of doing it :) if you don’t show a heart or numbers next to an answer I totally think a walkthrough is fine as well. 😊
I'll make sure to keep all of your suggestions in mind! I'm not quite sure which route I'll take with my game just yet, but I will make sure to do all I can to optimize player experience!
Pretty interesting. Has some potential.
I think having a background that changes per scene would be pretty interesting, it makes it feel impactful than a black screen. Special effects like falling rain or snow would also be pretty good as well. Music is probably a must.
I'm not sure if this game will have images but having a couple artworks for some important characters might help.
The choices could look a bit better, they look somewhat bland. Maybe have them become somewhat bigger when your curser goes over them.
Thank you for the constructive criticism! I actually am switching my coding format because it limited a lot of specialization. I am working on making art for the characters and adding music/imagery to the game. I'll also add a revamp to the choices to the list.
I really like the premise behind this game; jolly good work, I eagerly await any updates! If you pursue this game further, I wish you great fortune!
Thank you! I hope when the next update comes out you'll enjoy just as much or more!
Ah, thank you so much! I hope the future updates will be just as good for everyone :) This game was made on impulse so for the prologue I wrote the story as I coded. Now I have general idea of what will happen, but I'll still be writing and coding at the same time.
awesome! best of luck to you
Thanks :)
I'm so excited about this game it has potential
Thank you so much! I hope I can do it justice :)
This is really good, you did well. :D Can't wait to see where it goes from here <3
DFJSDF Thank you, bro <3 you are really doing the most ily
of course :)) love you too <3
It's only been a few minutes, but I'm already extremely immersed in the story. Can't wait to see what is next!
Ah, thank you! I hope the first chapter is well received too!
This was great! I'm looking forward to seeing where you'll go with this
Thank you! I hope that you'll enjoy the game's future updates as well :)
Cool game! But, if added some sound effects and aanimations to it would be more cool, but it's ok it satisfied my brain 🧠
I think sound effects and animations would actually improve it a lot so thank you! I will work on adding that right away.
welcome!